Sportwetten-Strategie: Tipps für Live Wetten. anderen Spielen wiederum ist zu sehen, dass das Spiel im Mittelfeld verläuft und es nur wenig Torchancen gibt. Tipps & Lösung von Benjamin Jakobs, Leitender Redakteur News und durchdachtes Vorgehen an, um dem Gegner keine Torchancen zu. football manager tipps tricks guide lets play dominieren, viele Pässe spielen, lieber auf Nummer sicher gehen und auf klare Torchancen warten.
Wie man in wichtigen Spielen die Führung hält | Wednesday WisdomKlarsicht: Mit den „xG“ können Sie Torgefahr Ihres Teams in FM viel besser analysieren. Die Statistik „Klare Torchancen“ empfanden. football manager tipps tricks guide lets play dominieren, viele Pässe spielen, lieber auf Nummer sicher gehen und auf klare Torchancen warten. Jeden Mittwoch präsentieren wir Tipps und Tricks, von der Je länger der Gegner den Ball am Fuß hat, desto mehr Torchancen wird er haben.
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Click on all of them to open a secret passage in the village. At the end of that passage is the fourth piece — the Robotic Body. The realm can be accessed after completing the "Fade's Passage" quest see Ding Dong for details.
There will be numerous tree trunks in the area. Simply smash them to form a log path across water to a small island, leading to the final piece — the Robotic Head.
The robot will be assembled and will offer you the "Three Sisters" quest worth , XP. After you complete the quest, you will also get a choice between three high-level class-specific unique-quality items.
But you don't care about any of that because you just got the achievement! Only the successful fishing attempts count towards the total, meaning that you have to actually CATCH something a thousand times whether it's fish or random junk, doesn't matter.
There is a fishing spot in every town area except in Act IV and other spots can appear randomly in dungeons, overworld areas, etc.
Note that those spots often have a much greater chance of providing you with random items instead of fish most notably pet tags and collars , although you can only use each fishing hole a limited number of times.
To avoid the dullness of this achievement, make a point of visiting every fishing hole you encounter while exploring.
If you aim to earn all the achievements, you'll be doing quite a bit of grinding to play through the game with all four classes, so the number eventually adds up.
Alternatively, you can just sit in the town and click away, all the while watching a movie on a separate laptop or listening to a podcast or something.
By the way, am I the only one who thinks the developers missed an incredibly obvious if slightly immature pun with the achievement names here? Having a Blast Fish using dynamite Dynamite is sold by the general goods vendor in every town, although you can only use it on fishing spots outside of town.
First, click on the spot as usual and then click on the dynamite icon. It instantly blows up the fishing spot and gives you a random number of fish still remaining in the hole.
For example, using dynamite in a fishing spot with 6 remaining attempts will give you anywhere between 1 and 6 fish or other assorted junk.
NOTE : Using dynamite considers all fish as separate successful attempts for the purposes of the Master Angler achievement. For example, blowing up a fishing hole and getting 5 fish would result in the achievement counter going up by 5.
If you don't mind a bit of animal cruelty, always use dynamite for fishing when possible, as it's much quicker that way. Stepping Out Take 10, steps Wanderer Take 50, steps Globe-trotter Take , steps This achievement simply counts the steps you take.
You can track your progress in the Arcane Statistics panel default hotkey: J. As long as you enter and explore every area, you should reach 10, steps by the time you finish the first half of Act I, 50, steps by the end of Act III, and around 60, — 80, steps by the end of the first playthrough.
You literally get these achievements for walking around. I mean, how much easier can it get? Treasure Hunter Open 20 chests Plunderer Open chests Chest Nut Open chests Slightly misleading description, because this achievement counts ALL containers, including things like weapon racks, rock piles, dead adventurers, etc.
If you can click on something and it spits up loot and gold, it probably counts towards this achievement. You can also track your progress in the Arcane Statistics panel.
You should easily reach lootable objects by the end of Act II, as long as you're thoroughly exploring every area. However, be careful when busting open chests, as some of them contain booby traps.
Breaker Break breakables Destructor Break 1, breakables Bull in a China Shop Break 10, breakables These achievements count anything you can break open for loot, including urns, crates, barrels, etc.
Like with the Chest Nut achievement, you can track your progress in the Arcane Statistics panel. You should easily reach breakable objects by the end of one full playthrough if you're diligently and recklessly smashing stuff every chance you get as you always should.
Gooey Soles Squish critters Squish Gallop Squish critters Critter Crusher Squish 1, critters Critters are the small animals you see scuttling around on the ground, like rats, snakes, frogs, bugs etc.
If it leaves behind a wet red stain as you walk over it, then it counts as a critter. You can find plenty of critters in all areas throughout the game.
The problem is that they are easy to miss if you're not specifically looking for them, but become fairly obvious if you're backtracking through an area.
They are also immune to damage, so you can't simply plow through an area with AOE attacks as per the norm and hope to kill critters as collateral damage — only stepping on them works.
By paying just a little bit of attention, I managed to squish nearly critters in a single playthrough, so it's not excatly difficult.
NOTE : If you happen to stumble upon the "three tar slimes" Phase Beast challenge in Ossean Wastes, you can grind out this achievement by squishing the infinitely-spawning tiny blobs underfoot.
They tend to explode quite often — and very satisfyingly — depending on the type of weapon or attack used, whether or not you score a critical hit, how much damage you deal, the current position of the moon, and if they happen to feel like exploding at the time.
For example, most of the Outlander's glaive attacks don't tend to gib enemies very often, but the Berserker can usually blow enemies up just by sneezing at them.
There is also the Map Seller who The waypoint in Mapworks can warp into any of the other four towns. Conversely, the Mapworks itself can be accessed from any town.
The maps have following properties: 1 Template represented by the image determines what layout the dungeon uses. For example, the yellow maps use either the Wellspring Temple or Watchweald Temple layout.
The name shows exactly which layout is used. For example, yellow map names starting with "ruined" or "desolate" use Wellspring Temple, while maps beginning with "blighted" or "infected" use Watchweald Temple.
For example, a level 90 character playing a L map would encounter enemies scaled up to level 65, but the loot would also be similarly scaled and likely worthless to such a high-level character.
Maps with beneficial effects are also more expensive, while negative effects make maps cheaper. Some maps have no unique effects.
To use a map, first buy a map from the vendor, then click on the map selector in the middle of the mapworks and pick one of the maps you've bought.
You will be instantly transported to that dungeon, which will have a randomized layout and enemy composition.
You can always return to the dungeon either via the map selector or waypoint , but only one dungeon can be active at a time. Each dungeon contains two floors and a random boss at the end.
However, unlike the bosses in the campaign, they aren't guaranteed to drop uniques. For the maps achievement, you only need to enter each dungeon, not actually complete them.
If you're playing on Elite, you will likely reach the same amount of potions before completing a single playthrough. If you want to grind this achievement, find a way to lose health in a controlled environment for example, standing in the darkness in the Luminous Area and spam health potions.
You can also simultaneously cast skills to deplete your mana and drink mana potions as well. Enchanted Use an enchanter 10 times Self Improvement Use an enchanter 50 times Performance Enhancer Use an enchanter times The first permanent enchanter becomes available after you rescue Malo the Enchanter during the "Ember Keys" main quest.
For this achievement, you can use either the local town enchanters or wandering enchanters, who are sometimes found in overworld areas, dungeons, etc.
Using any enchanter including the socketer will count towards this achievement. Enchanting is different from the first Torchlight game, as you no longer have to fear losing all your enchantments through random chance huzzah!
On the other hand, enchanting is still a massive money sink and will eat up your gold like there's no tomorrow.
It's therefore advisable to only enchant those items you intend to keep for a long time. I've covered enchanting more thoroughly in my other guide, found HERE.
Even if you don't bother rescuing the gambler in Zeryphesh, he will still appear in town in the following two acts Imperial Camp and Minehead.
I've written more thoroughly about gambling in my other guide. Socketeer Socket a gem into an item Twinkle Twinkle Bobba Socket 50 gems into items The Blingbearer Socket gems into items To socket a gem into an item, all you need to do is click on a gem and then on any socketed item in your inventory or currently-worn equipment.
Any kinds of socketables including eyes, skulls, etc. Also note that socketing in Torchlight II is much more user-friendly than in most other ARPGs, because there is no linear upgrading of gems, which means there is no reason to hoard them.
Whenever you find a new socketable, feel free to stuff it into any available hole. You will eventually find better ones. He will remove gems from items by destroying the gem but saving the item.
The removal process itself is otherwise free. I suggest saving any low-quality socketables and putting them into your stash or shared stash.
Once the gem smasher appears, you can socket something, trash it and repeat. You only need a single item to repeat the process any number of times, as long as you have enough socketables low-level stuff becomes obsolete fairly soon anyway.
He will remove gems from items by destroying the item but saving the gem. I suggest saving any low-quality items with sockets and put them into your stash or shared stash.
Once the gem saver appears, you can socket something, trash the item and repeat. You only need a single socketable to repeat the process any number of times, as long as you have enough socketed items socketed items are very easy to find anyway.
Torchlight II comes out tomorrow on Steam. It's a whole lot of fun , and it's different from Diablo III in some very interesting ways.
If you're planning on playing the game, I thought I'd look back at my first 30 hours with it and offer some basic pointers.
As you head off after the Alchemist, here are some tips to help you get the most out of your first time through Torchlight II.
Every time you start the game, you'll have the option to play single-player, on the internet, or via LAN. I played a lot of the game single-player, but found that once I opened my game up to people, I had even more fun.
There's no substantive difference between the two experiences—you can solo the game on the internet, and can even have five other players on your server, all soloing in different parts of the map.
But it's neat to be able to hop around, visit your friends, trade loot, and use the universal chat. It's wonderful that Runic has given players the option to play offline, but there's no real reason to.
That said, if you're making a server and letting strangers into your game which seriously, is fun , be sure to put a level restriction on your room.
It can be a little bit weird when a character who outclasses yours by 20 levels shows up and starts plowing through enemies for you.
You have control, of course, so just set a cap to let people know that you're trying to keep things fairly close. If you're going to play alongside friends, I recommend starting a new game together.
It can be very easy to out-level each other in the early goings, and it's not very fun to play as a level five character alongside even a level ten character.
I have a couple of alts that I use for multiplayer, while my main high-level character is really just for soloing. Torchlight II has a lot going on on-screen, so it's really worth clicking the "help" button down at the bottom and reading what everything does.
I leapt into the game without reading it, and about 20 hours later finally checked it out, only to find a bunch of stuff that I didn't really know about.
Er, I just wanted to say that. I haven't played through the game with all four classes, but I can report that the engineer is a wicked-fun class for playing through the game solo.
Not only can you use a bunch of different weapons, the engineer's heavy weapons skills and toughness mean that you can go toe-to-toe with the biggest baddies.
And honestly, the flame-hammer is one of the most satisfying video game moves of the year. Dec 5, Aug 6, Mar 29, Jan 19, Jan 18, Download the file for your platform.
Please try enabling it if you encounter problems. Search PyPI Search. Latest version Released: Oct 27, Navigation Project description Release history Download files.
Project links Homepage. As a primarily ranged magic user, there's no reason to be letting melee mobs get too close. There are two main options to consider.
Frozen Fate gives a percentage chance of freezing four enemies for a short period, making it useful for crowd control. Prismatic Rift, meanwhile, can teleport enemies a distance away when they hit you, which can be an effective tactic against champion or boss monsters.
At level 14 the Embermage finally gets some tactical options that allow him to prime a battlefield before unleashing the standard attacks.
Place a Thunder Locus in the middle of the room, and the hovering orb will throw out high-damage thunderbolts throughout the subsequent fight.
Firebombs are also useful when thrown in an enemy's path. They set fire to the floor, causing damage over time to anything that crosses them.
Every class has a charge meter located above the hotbar, and each one does something different to compliment the style of that class.
A good trick is to place a high damage, high cost skill into the secondary skill slot, and tabbing into it when the charge is activated.
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