Töte die Lebenden! Friss ihre Gehirne! Gehiiiirrrrneee! Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Ihr Munchkins seid nun Zomb. Die Munchkins sind tot, aber das wird sie nicht aufhalten! Sie sind Zombies, und sie steigen Stufen auf, indem sie leckere Gehiiiirrrrneee fressen! Munchkin. Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Die Munchkins sind nun Zombies, treten Türen ein und fressen Gehirne.
HinzufÃŒgen zum Einkaufswagen...Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Die Munchkins sind nun Zombies, treten Türen ein und fressen Gehirne. Töte die Lebenden! Friss ihre Gehirne! Gehiiiirrrrneee! Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Ihr Munchkins seid nun Zomb. GEHIIIIRRRNEEE!Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Die Munchkins sind nun Zombies, treten Türen ein und fressen Gehirne.
Munchkin Zombie Kill the Living! Eat their Brains! Braaiiinns! VideoMunchkin Zombies - Unplugged
Munchkin Zombie Anzahl der aktiven Spieler wГchst stetig, entspricht - Apuestas Futbol wenn Banken im Zeitpunkt der Einbringung der Berufung EffektivzinssГtze von 2 eingerГumt hГtten. - Artikel ist in Ihrem EinkaufswagenHinweise Impressum Datenschutzerklärung.
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From the manufacturer. It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains.
How to Play:. Kick down the door: Draw one card from the Door deck and turn it face up. Fight the monster: Compare your combat strength your level plus any bonuses or penalties to the monster's combat strength.
Grab the treasure: When you defeat the monster, draw the number of treasures listed on the bottom of the monster's card. Reach level 10 and win! A nice large gameboard and standies!
Return of the Unliving Munchkins! New places for your zombies to go! New Power: Solo! Find out what happens when you hide in a graveyard during a zombie attack!
It's a fun, fast dice game! Need more Munchkin? Who doesn't? You can mix and match any of these great Munchkin games!
Product Description Includes cards, 6 standies, 6 player cards, gameboard, rules, and die. From the Manufacturer Braaiiinns!
Product information Product Dimensions 2. Would you like to tell us about a lower price? See questions and answers.
Customer reviews. How are ratings calculated? Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon.
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Please try again later. Verified Purchase. They say you don't need a board to play Munchkin. That is technically true, but if you want to enjoy playing Munchkin - get yourself a board.
Any deluxe set will do. My guests and I felt like the zombie edition really improved upon the game mechanics from the original.
After playing the original twice, I was done with the series. It does involve being able to read the cards, but why not encourage the kids to game and read at the same time!
It super funny, super cute and you never know who is going to win! The Zombies version, has so many funny cards, I really love it.
I feel like this version of munchkin get's a little played out quickly. It doesn't seem as imaginative as the space version or the cthulhu version.
My favorite is still munchkin fu. It does appeal to my boyfriends sense of humor though and I think it would be fun with a large group of people who are quite sleep deprived.
If this is the first munchkin you purchase I would say you will like it if you like things with "stupid humor" such as the movie anchorman or dumb and dumber but if you want to check out what steve jackson games is really capable of get chez geek, space munchkin or munchkin fu.
See all reviews. Top reviews from other countries. The rules are over complicated so I had a teen storm off when we disagreed on one.
Absolutely love this game fair be it does take a little time to learn but once that is done the last ability is immense. A game you can play with 2 players even though the box states 3 to 6 players.
I have even played a solo game if push comes to shove. The beauty comes with the suspense of turning over the door cards and seeing what comes an extremely enjoyable game.
Once you have played one version of munchkin you are literally trained to play any. Report abuse. Not as fun as the original.
Still got the fun charm of Munchkin, however there are not enough Mojo's, not enough different powers and frankly far too many slotless bonuses.
If you have the option of this or the original, go for the original. Nagging aside, this is still Munchkin and still great for gaming with groups of friends.
I'd recommend it if you've already tot the original and just want to try something new. Was a gift but well received! Does the job well.
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Deals and Shenanigans. Ring Smart Home Security Systems. The first player to reach 10th level wins. At the start of your turn, you may play cards, switch items from "in use" to "carried" or vice versa, trade items with other players, and sell items.
If it's a monster, you must fight it. See Combat. Resolve the combat completely before you go on. If you kill it, go up a level or two, for some especially nasty monsters!
If the card is a Curse - see Curses - it applies to you immediately if it can and is discarded. Look For Trouble: If you did NOT draw a monster when you first opened the door, you now have the option of playing a monster if you have one from your hand and fighting it, just as if you had found it when you kicked open the door.
Loot The Room: If you did not find a monster by kicking open the door and you did not Look For Trouble, you loot the room.
Charity: If you have more than five cards in your hand, you must play enough of them to get down to five, or give the excess to the player with the lowest Level.
If players are tied for lowest, divide the cards as evenly as possible, but it's up to you who gets the bigger set s of leftovers.
If YOU are the lowest or tied for lowest, just discard the excess. To fight a monster, compare its combat strength to yours.
Combat strength is the total of Level plus all modifiers - positive or negative - given by items and other cards.
If the monster's combat strength is equal to yours, or greater, you lose the combat and must Run Away - see below. If your combat strength totals more than the monster's, you kill itand go up a level two for some big monsters.
You'll also get the number of Treasures shown on its card. Sometimes a card will let you get rid of the monster without killing it.
This is still "winning", but you don't get a level. Sometimes, depending on the card, you might not get the treasure, either. Some monster cards have special powers that affect combat - a bonus against one Mojo or Power, for instance.
Be sure to check these. One-shot cards the ones that say "Usable once only" may be played directly from your hand during combat. You can also use one-shot Items that you already had in play.
Discard these cards after the combat, whether you win or lose. While you are in combat, you cannot sell, steal, equip, unequip, or trade items, or play Items except for one-shots from your hand.
Once you expose a monster card, you must resolve the fight with your equipment as it stands, plus any one-shot items you choose to play. Discard the monster card, including any enhancers and one-shot cards played, and draw treasure see below.
But note: some- one may play a hostile card on you, or use a special power, just as you think you have won.
When you kill a monster, you must wait a reasonable time, defined as about 2. After that, you have really killed the monster, and you really get the level s and treasure, though they can still whine and argue.
Some cards notably Wandering Monsters allow your rivals to send other monsters to join the fight. You must defeat their combined combat strengths.
Any special abilities, such as fighting with your Level only, apply to the entire fight. If you have the right cards, you can eliminate one monster from the combat and fight the other s normally, but you cannot choose to fight one and run from the other s.
If you eliminate one with a card, but then run from the other s , you don't get any Treasure! If you cannot win a combat on your own, you may ask any other player to help you.
If he refuses, you may ask another player, and so on, until they all turn you down or someone helps. Only one player can help you, adding his combat strength to yours.
Anyone can play cards to affect your combat, however! You can bribe someone to help. In fact, you'll probably have to.
You may offer your helper any Item s you are currently carrying, or any number of the Treasure cards the monster has. If you offer him part of the monster's treasure, you must agree whether he picks first, or you pick first, or whatever.
The special abilities or vulnerabilities of the monster also apply to your helper, and vice versa. For instance, if you are not a Voodoo Zombie yourself, and a Voodoo Zombie helps you against the Nun, the monster is -2 against you.
But if you are facing the Tax Man and a Voodoo Zombie helps you, the monster's combat strength is increased by 5. If someone successfully helps you, the monster is slain.
Discard it, draw treasure see below , and follow any special instructions on the monster card. You go up a level for each slain monster.
Your helper does not go up. You draw the Treasure cards, even if it was your helper's special ability that defeated the monster. Use a one-shot card.
You could help another player by throwing a one-shot at his foe. Of course, you can "accidentally" hit your friend with the card, and it will count against him.
The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head.
Several monsters in this set are rogue zombies. They are all tagged Undead. You may play any Undead monster from your hand into combat to help any other Undead, without using a Wandering Monster card.
If you have a card that can be used to make a monster Undead, you may play it with a non-Undead monster to use this rule. Game Show Host should say "His toupee is his weakness.